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Air Action Over North Africa

 Introduction

During the winter of 1942-43, fierce air battles raged over the North African deserts of Algiers and Tunisia. The USAAF and RAF battled continuously with the Luftwaffe and Regia Aeronautica to control the skies and the ground leading to victory or defeat in Tunis. The Afrika Korps, sent to help the Italians hold their colonial possessions in North Africa, had been engaged with Commonwealth forces since 1941 attacking and retreating across the entire North of the African continent from Egypt to Marocco.

In the early days of the North African campaign, the Luftwaffe’s Jagdwaffe Experten achieved unbelievably high air-to-air victories over the Desert Air Force pilots. One of the reasons behind this issue was the inferiority of the Allied aircraft available to commonwealth pilots in the region. Until Allied tactics, strategies, and numbers changed the direction of the battles. Battle attrition without replacement overtook the Luftwaffe, Regia Aeronautica, and the whole of the Afrika Korps in late 1942 and into 1943. These factors started the downward spiral toward the defeat of the Axis powers on the African continent.

Operation Torch brought the inexperienced 12th USAAF to the shores of North Africa. A crop of new aircraft and fresh pilots joined the fight, helping destroy the Axis forces on the battlefield. The victory didn’t occur overnight, but slowly the Luftwaffe and Regia Aeronautica began to fold under the weight of the American insertion into the region. On May 13, 1943, the Afrika Korps and its battle-hardened soldiers both German and Italian surrendered to a coalition of British and American troops.

This FSO represents the desperate fight to survive and be victorious in the skies of the North African desert in Air Action Over North Africa.

Map


Country Percentage

Axis 50%

Allies 50%

Plane Set

PlaneSet1AAoNA

PlaneSet2AAoNA

VehicleSet1AAoNA

Ordnance
 
 
Ju88A-4 -  8x 500Kg bombs only……………………………………………………….……………..4,400 lbs
FW190A-5 - 1x 250Kg  bomb, 2x 20mm canon only………………………………….……………….551 lbs
BF110C-4b - 2x 250Kg bombs only…………………………………………………………………...1,100 lbs
He111H - 2x 500Kg bombs only……………………….……………………………………………....2,200 lbs
JU87D-3 - 1x 500Kg bomb, Any wing armament…………………………………………...Approx 1,653 lbs
Bf109G-2 - 1x 250Kg bomb, No Gondolas.……….…………………………………………………….551 lbs
 
B-26B - 8x 500 lb bombs…………………………………………………………………………….….4,000 lbs
Boston Mk III - 4x 500 lb bombs…………………………………………………………………….….2,000 lbs
A-20G - 2x 500 lb bombs, No wing armament………………………………………………………..1,000 lbs
P-40F - 1x 500 lb bomb…………………………………………………………………………………....500 lbs
P-39D - 1x 500 lb bomb…………………………………………………………………………………...500 lbs 
P-38G - 2x 500 lb bombs………………………………………………………………………………..1,000 lbs
 
Victory Conditions
 
 
Each side will be challenged to attack and destroy the same target types. The following targets must be destroyed to win the frame by both sides. 
 
Medium Airfield: All hangars, radar, fuel, and ammo bunkers. 
Note: Barracks and field guns are not a required target.
 
Air Spawn Points
Allied - [10,9,7]
Axis - [10,9,9]
 
 
 

Scoring Scenario 

  • All targeting conditions must be satisfied to have the ability to win the frame within the specified time.
  • If one side completes its objectives in the first hour and the other side does not, the side that did not complete its objectives in the first hour can tie the frame in the second hour by completing the second-hour objectives, that is if the opposite side doesn’t complete its objectives.
  • If one side completes all objectives in both hours and the other side does not the winner will be the side that completed all objectives.
  • If the objectives were not completed in the first hour by either side or the second hour, the frame will be a draw.  
  • After the first hour has closed, first hour targets are no longer valid and will not be counted towards the overall objectives to victory.

Special Event Rules

  • This is a multi life event. Pilots may re-plane in 2nd-hour aircraft once aircraft become available in the hangar.
  • Combatants may rearm their original aircraft at any time at any friendly base.
  • Aircraft ordnance for each aircraft will be set by the setup CM in the hangar.
  • All aircraft may attack.
  • All targeted objects will retain their normal MA destruction weight.
  • All destroyed objects will remain down for the entire frame.
  • The attackers will have up to T+45 to make their initial attack. Otherwise, they will not be eligible to win the first hour.
  • The bomber alt cap will be 14K.
  • The fighter alt cap will be 18k.
  • All CiCs are required to comply with the stated number of aircraft allocations per frame.
  • Airspawns are to be used at the CiCs own risk due to the proximity to enemy positions.
  • Airspawns will be open at all times.

Arena Settings

  • Terrain map: Tunisia
  • Fuel burn rate: 1.0
  • Anti-aircraft gun strength: 0.4
  • Bombsight calibration: AUTOMATIC (MA standard)
  • Icons: 3.0K yards (9,000 feet)
  • Sector Radar ("bar dar"): OFF
  • Dot Radar: OFF
  • Fighter and Bomber warning range: 26,400 feet (5 miles)
  • Tower range set to 26,400 feet (for display only, to match the above setting)
  • Haze range: 12 miles
  • Friendlycollisions: OFF
  • Enemy collisions: ON
  • Kill shooter: OFF
  • Stall Limiter: Set ON (Players may disable)

Wind:

 Altitude    Speed      Direction

   00 - 02K      0         NO WIND

   02 - 10K      0        W -> E

   10 - 18K      0        W -> E

   18 - 20K      0        W -> E

   20 - 50K+    75        DOWNDRAFT 

Weather:

Scattered clouds at 12k and 18k throughout the region.

Arena Clock:

Frame 1        0800    (8:00 AM, Morning)

Frame 2        1000    (10:00 AM, Morning)

Frame 3        1400    (2:00 PM, Afternoon)

Event Skins

Allied Skins

 

Spitfire V

31st FG/ 307th FS by Greebo

 

4th FS/ 52nd FG by Greebo

 

601S/ RAF by Greebo

 

92S /RAF by Greebo

 

52nd FG/ 5th FS by Kev367th

P-38G

82nd FG/ 95th FS by Greebo

 

14FG/37FS by Greebo

 

1FG/94FS by Greebo

P-39D

81st FG/91st FS by Devil505

 

350FG/346FS by Fencer

 

345FS/350FG by Fencer

 

346FS/350FG by Devil505

   

P-40F

3S/ RAAF by Devil5O5

 

33FG/58FS by ftJR

 

33rd FG/ 60th FS (Desert) by Devil5O5

 

33rd FG/ 99th FS (Desert) by Devil5O5

 

57th FG/ 65th FS (Desert) by Devil5O5

 

57th FG/ 66th FS (Desert) by Devil5O5

 

79th FG/ 87th FS by Cactus

 

325th FG/ 318th FS by Cactus

 

325th FG/ 317th FS by Devil505

A-20G

47th BG by Greebo

Boston Mk III

24S/SAAF by Greebo

 

47BG/84BS by Greebo

   

B-26B

17th BG/ 34th BS by Greebo

 

B26 R/14S RAF by ftJR

Axis Skins

 

Ju87D-3

3./St.G. 3 by Greebo

 

6./St.G. 2 by Greebo

Ju88A-4

2./LG1 by Greebo

 

4./KG54 by Greebo

HE111H

Stab/StG 3 By Greebo

 

II./KG 26 by Devil505

C202

74a Squadriglia, 23° Gruppo by Greebo

 

84 Squadriglia, 4° Stormo by Player1

Bf109G-2

4./Jg 77 (Desert) by Devil505

 

6./Jg 53 (Desert) by Devil5O5

 

Stab./Jg 77 (Desert) by Devil5O5

FW190A-5

6./JG2 (Desert) by Devil5O5

Designer Notes:

Designed by AKWarHwk December 2024

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