The Battle of Okinawa
Introduction
The Pacific War was nearing its close. The Japanese were now being defeated on every front and rapidly falling back to the Japanese home islands. The IJF's last stand to avert the inevitable invasion of the home island of Japan was Okinawa. The Japanese would put every available man and boy into the battle to buy time before the final invasion.
The Japanese were opposed by the formidable US Industrial juggernaut, the United States Navy Pacific Fleet Task Force 50. By itself, the US Fleet was composed of 7 fleet carriers, 6 light carriers, 18 escort carriers, 8 fast battleships, 10 old battleships, 14 heavy cruisers, 17 light cruisers, 132 destroyers, 45 destroyer escorts. The number of aircraft available for operations to the fleet was between 500 and 1,100 offensive aircraft. The Americans had the capability of sending out 175 aircraft to one objective.
But as had been throughout the war, the Japanese would not go quietly into the night in defeat. The Japanese Divine Wind would save Japan as it did against the Mongols and Kublai Khan in 1274. The volunteer pilots of the two Typhoons would destroy the spirit of the Americans and send them into retreat for their lives. Whereas the Kamikazes did not avert the fall of Japan, they did account for a list of 147 ships damaged, destroyed, or sunk, including the deaths of 4582 combatant sailors. The effort was admirable, but it was also too late.
Join the FSO community for the fast-paced, hard-hitting battle of agony and defeat in the Battle of Okinawa.
Side Split
50/50
Plane Set
Ordnance Table
Map
Victory Conditions
This is an objectives-based event. Objectives will be established for each side to complete.
The side that completes the most objectives in the first and second hour will win the frame.
The result of both sides completing all of the assigned objectives will be a draw between the sides.
The side that destroys the most hangars or ships within the hour wins the hour.
If the numbers match, it will be a draw.
Scoring Scenario
If one side completes its objectives in the first hour and the other side does not, the side that did not complete its objectives in the first hour can tie the frame in the second hour by completing the second-hour objectives, that is if the opposite side doesn’t complete its objectives.
If one side completes all objectives in both hours and the other side does not, the winner will be the side that completes all objectives.
If the objectives were not completed in the first hour by either side or the second hour, the frame will be a draw.
After the first hour has closed, first hour targets are no longer valid and will not be counted towards the overall objectives to victory.
Special Event Rules
This is a multi-life event. Pilots may re-plane in 2nd hour aircraft once aircraft become available in the hangar after the first 30 minutes.
- Ordnance for each aircraft will be set by the setup CM in the hangar.
- The attackers will have T+60 to make their initial attack.
- Fighters are allowed to attack ground targets.
- Second-hour targets may not be attacked in the first hour.
- The bomber alt cap will be 14k.
- The fighter alt cap will be 20k.
- Destroyed targets are down for the remainder of the frame.
- All CiCs are required to comply with the stated number of aircraft allocations per frame.
- All ships and hangars will have the same destruction weight of 3,000 lbs.
Arena Settings
Terrain map: Okinawa
Fuel burn rate: 1.0
Anti-aircraft gun strength: 0.4
Bombsight calibration: AUTOMATIC (MA standard)
Icons: 3.0K yards (9,000 feet)
Sector Radar ("bar dar"): OFF
Dot Radar: OFF
Fighter and Bomber warning range: 26,400 feet (5 miles)
Tower range set to 26,400 feet (for display only, to match the above setting)
Haze range: 18 miles
Friendlycollisions: OFF
Enemy collisions: ON
Kill shooter: OFF
Stall Limiter: Set ON (Players may disable)
Weather:
Light5kmed15k.awa
Strong UP winds at 20k. +> 100 Mph