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Jackpot

Jackpot

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Artist Credit:


In 1944 Axis Airfields and Transportation targets were chosen as the primary targets for the roving Allied fighters. Jackpot's and Chattanooga's were low level strafing missions. Jackpots were airfield targets and Chattanooga's were Railroad targets. In this Snapshot we recreate what happened hundreds of times during the Air war over Europe, A dangerous low level strafing mission over a hostile airfield.

Arena
SEA

Country Percentages
50%Allied
50%Axis
 
Allies:
Units:

P-51D Mustang
or
P-47D-25

Orders:
Roll A58. Engage A20 and shoot down any enemy fighters. Destroy anything standing at A20

Restrictions:
None

Axis:
Units:
Bf109G-14
Fw190A-8
Ostwind (multiple lives after 1st life)
Wirbelwind(multiple lives after 1st life)

Orders:
Launch from A20. Engage any enemy fighters coming into A20

Restrictions:
Axis are allowed to spawn after they are shot down but only in ground vehicles.

alt

Victory Conditions
Standard SEA point values
P-47D-25 - 15
P-51D - 15
Bf109G-14 - 15
Fw190A-8 - 15
Wirbelwind- 5
Ostwind - 5

Arena Settings
1. Terrain - Rhinewin
2. Icon Range - short
3. Wind - East @ 10kts 0k to 12k
4. Time - 12:00 x1
5. Fighter and Bomber Warning Range - 36,960 (about 7 miles)
6. Enemy Collisions - on
7. External view for bombers (F3) - on
8. Visibility - 10 miles
9. Friendly Collisions - off
10. Fuel - 1.5
11. Ack - 0.3
12. Kill Shooter - off
13. Tower Range - 36,960 (for display to aid players, set to match the above setting)
14. Radar - off
15. Vehicle hanger hardness set to 100x

Designer Notes
A20's VH will be set to almost indestructible (100x Normal hardness)

CM Notes
Vehicle Hangers are set to 100x normal hardness (objecthardnessmults(VHH))
Enable GVs and disable planes after initial launch at A20 and open fields for Axis to re-up in GVs as they want

Design By
Nefari 412th FS
Updated to AH2 by 68Raptor

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