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SSN 2 RND 2 Valentine's Run Around

 

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Standard Rules
Racing VOX will be 214(Valentine's Day)
Take off will be mass take off & assemble in designated holding area.

Competitors will be randomly paired up & bracketed before the race begins
by race officials.

Each pair will be racing against each other and the winner of that bracket will
be determined by the quickest time. The winner of each bracket will advance to the
next bracket.

The event time keeper(the Watchman) will call each racer onto the course by saying
"Racer (name), you are cleared to enter the SASFRAS Course, Good Luck!", at which
time the racer will fly to the starting gate.

Time will start when the racer has passed through the starting gate. Also the racer
must turn smoke on & announce "Smoke on" as they are entering the course. Failure
to do either of these will result in a time penalty for each violation.

The racer will navigate the course as quickly and correctly to have their time ended at
 the Finish gate. Smoke being turned off, followed by the announcement of "smoke off"
will symbolize the successfull completion of the course at the finnish gate.

Each racer's time will be computed immediately after the completed run and announced
by the Watchman.

The second competitor, of the pair, will be called onto the course in the same manner as
the first.


Large Air Field
Instructions



1.     When racer is announce onto the course, one at a time, said pilot will proceed to
the starting set of Ammo Bunkers on the SE end of the field.
bomber hangars. While passing between these Ammo Bunkers, the pilot must turn on smoke on & announce
"Smoke on". This will start the clock running.

2.   Once thru the Starting gate the racer will execute a sweeping left turn
to go between the small pad Fighter Hangar pylons
3.   The next gate will be the pair of offset Fighter Hangars, where a sharp left turn will line the pilot up for the next gate,
which is the Ammo bunker & the Fuel Depot near the Water tower.
4.   Now that the gate has been traversed, a left hand turn must be executed to
set up for the fly through of the Turn-Around gate

5.   At the Turn-Around gate(also known as the Start/Finish lin),
the Watchman will be looking for the racer to perform a Half Cuban Eight manuever
to re-enter the course, flying it in reverse order
6.   After re-entering the course, the pilot will make a sweeping right turn
to approach and fly through the Ammo Bunker/Fuel Depot pylon & proceed to the
offset Fighter Hangars gate.

7.   When out of the offset Fighter Hangar gate, the racer will continue
on to the Fighter Hangars on the small pad
Chandelle maneuver to pass back through the turn-around gate. This is where the pilot will
begin a reverse track back through course.

8.   The final sweeping right turn will line the racer up with the finish
line gate. As the racer exits this gate,
they must turn off smoke and announce "Smoke off".  This will stop the clock.

9.   After penalties have been added in, the pilot that was on the course will be told their time.


Notes:
The 'Watchman'  has final say over the time of each racer. Lag will not be considered in the final
assessment of overall time announcements

A knife-edge manuever is accomplish by flying with the wings perpindicular to the ground
while in forward motion. As a reference, level flight is when the wings are parralel to the ground
in forward motion

The Half-Cuban Eight is a very specific manuever. It is performed by pulling back on the stick &
initiating a loop. Instead of continuing through the loop to level out, the pilot will roll the plane 180
degrees on the back, diving side of the loop. Done correctly, the pilot will be heading 180 degrees
from the direction entered from

Penalties:

2 seconds for not turning smoke on
2 seconds for not announcing "Smoke on"
5 seconds for missing an obstacle
2 seconds for breaking altitude restrictions
2 seconds for high-sticking
2 seconds for not turning smoke off
2 seconds for not announcing "Smoke off"

Disqualification:
Crashing will disqualify a racer for that heat.
5 minutes or more on the course will disqualify a racer for that heat.
Entering course without knowledge or permission of the watchman will disqualify the racer for the
duration of the race.

For offline practice:

You will first need to set down times for the objects you are about to blow up for the course.
You can accomplish this in offline play by choosing options>arena setup>object settings. At this
menu, set each of the following to 60,000 mins:
Bomb Hgr
Bunk Ammo
Bunk Fuel
Ftr Hgr
Veh Hgr
This should keep the objects down long enough to practice Smiley

Now to blow up the appropriate buildings choose options>arena setup>destroy objects. Here is
a list of the stuff you need to destroy:
AMB002
AMB003
FUB003
AMB001
FTH002
FTH004
FTH005
This should set up the gates for your course off-line.
 
The fuel burn for these courses shall be .5   That way it should be about the pilot speed as
opposed to the plane setup

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