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The Battle of Tunisia - Frame 1

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The Battle of Tunisia

The Western Desert was a battlefield with two flanks, the Mediterranean sea and the
Sahara Desert. Between this lay the coastal desert over which the British, Austrialian,
New Zealanders, Poles, Indians, Ghurkhas, Free French, South Africans, Greeks,
Germans, Italians and Libyans would fight. They would bring with them all that modern
warefare could supply there forces. The greatest feature of this area was the coastal
escarpment west of Mersa Atruh. The Western Desert is an illusory  place, at first; it
appears flat but in fact provides many hiding places for vehicles. It was the perfect
battleground for modern combined arms warfare and would provide the learning
grounds for many ideas relating to this modern form of warfare. A form of warfare,
which tactical air power, was intrinsically linked. Thus, because of the nature of the
Western Desert, the battles ebbed and flowed across Libya and Eygpt and only in
1942 with the help of American aid; Britain was able to push the German-Italian
armies back towards Tunisia.

Join us for the Battle of Tunisia. Sunday European Campaign for April 2013. SEC for 
March starts at 8:00 pm UK, 2100 CET, and 3:00 pm EST. All are welcome to participate.


Battle Elements and Schedule

April 14th   – Youkes-Les-Bains
 April 21st    – Bizerte
 April 28th   – Tunis

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Frame 1

Axis/Allies 50/50

Objectives:

Destroy the enemies supply lines in the region.
Supply trucks launch every 10 minutes to resupply their bases. The side that has the
highest number of destroyed trucks claims victory in the frame.
 

Axis Aircraft: BF109E (A5), BF110C (V91), JU88A-4 (A65), JU87D-3 (V90), C202 (V90)
 

Allied Aircraft: P-40E (V88), Spitfire V (V89), Hurricane IIC, IID (A13), Boston III (A70)


Restrictions: Ceiling for all aircraft will be 12K.

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Victory Conditions: The side with the highest number of destroyed trucks claims the victory in the frame.

Frame 1 - Arena Setting:
1. Terrain – Tunisia
2. Icon Range - short
3. Wind – 0 kts
4. Time – Start time 0530
5. Fighter and Bomber Warning Range - 10,560 about 2 miles
6. Enemy Collisions - On
7. External view for bombers (F3) - On
8. Visibility – 3 - 7 miles
9. Friendly Collisions - Off
10. Fuel – 1.5
11. Ack - .5
12. Kill Shooter - off
13. Tower Range – 10,560 for display to match the above setting.
14. Radar – Off
 
Designer Notes: Duty CM Flossy
 
Event Designer: 
Redtail7 February 2013

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