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Raid to Norway

Raid to Norway

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Artist Credit:


An act of sabotage which became famous and possibly had an effect on the outcome of the war, was the attack on the heavy water plant at Vemark, in Telemark county. Here, Norwegian soldiers, trained in the UK, were sent into action near the small town of Rjukan, where Norsk Hydro produced heavy water, a liquid chemical, which the Germans needed for the development of an atomic bomb. Although the Germans guarded the plant, the production facilities were destroyed. Heavy water which was en route to Germany was also destroyed, at the cost of many Norwegian civilian lives. Though no known Mosquito raid took place in WWII to destroy the storage of heavy water facilities this Snapshot is based on fictional information that the Canadian and Royal Air force may have acquired and acted on.

Arena
SEA

Country Percentages
RAF 60% of attendees
LW 40% of attendees
 
Units:
RAF:

80% Mosquito Mk VI at A21 NE Airstart
20% Spitfire IX at A21 NE Airstart

Orders:
Destroy Vehicle hanger, which is storing heavy water.

Restrictions:
Allies may not fly south of the 10 line or north of the 13 line and must strike the target within 1 hour of the start of the event.

Units:
Luftwaffe:

Bf 109G-6 100% at A71

Orders:
Protect at all costs the Vehicle Hanger at Port 72

Restrictions:
None

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Victory Conditions
- 10 Points for each fighter shot down
- 15 Points for each Mosquito shot down
- 100 Points for the destruction of the "Heavy Water".

Arena Settings
1. Terrain - North Sea
2. Icon Range - Short
3. Wind - none
4. Time -12:00 x1
5. Fighter & Bomber Warning Range - 52,800 (about 10 Miles)
6. Enemy Collisions - On
7. External view for bombers (F3) - on
8. Visibility - 15 miles
9. Friendly Collisions - off
10. Fuel - 1.5
11. Ack - 0.3
12. Kill shooter - off
13. Tower Range - 52,800 (for display to aid players, set to match above setting)
14. Radar - off

Designer Notes
This is a one life walk on event as all Snapshots. Discos may reup depending on time left in the event.

CM Notes
Keep track of time to make sure the target is attacked within one hour.

Design By
James "daddog" Glazier
Updated to AH2 by 68Raptor

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