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ERL S2R8 Criss Cross Crash

CRISS CROSS CRASH

***COLLISIONS WILL BE ON***
          read details below


Terrain: OZKANSAS
Country: Knights
Start Field: A13
Event Communications: VOX 200
Plane: Tempest
Fuel Burn: 2.00
Fuel: Pilot Choice
Takeoff: South East
Laps 11
GullGutz Start: Described Below
Flying Finish at Fighter Hanger
 
Takeoff SE

Make a right hand turn around the radar
tower next to the runway

Fly down through valley to get
to the twin shore batteries

Chicane through the Shore batteries passing
to the right of the first and then passing to the
left of the second shore battery you should be
exiting in a slight right hand turn after navigating
past the second shore battery if you did it correctly
(See Map)

Continue toward the vehicle base next to the sea
make a left hand turn around the radar tower at the
vehicle base

Chicane through the shore batteries again this time
you must keep the first battery to your right and the second
battery to your left you should be exiting in a slight left
hand turn after the navigating past the second shore battery
if you did it correctly
(See Map)

Fly toward the A13 airfield fly through the double bomber
hangars in the SW corner of the field

Fly toward the A13 town chicane through the two radar
towers at the town passing to the right of the first tower and
then passing to the left of the second tower you should need to
turn hard right to navigate step 9 if you have done it correctly

Make a right hand turn around the water tower at the A13
town to be headed back toward the A13 airfield

At the A13 airfield pass through the inside fighter hangar
that is aligned along the runways (see map) this fighter hangar
is the marker for the end of the heat and also the end of the race
after completing all laps

COLLISIONS GO ON THE FIRST TIME WHEN:

The last racer has completed lap one
(CM has the choice to wait for anyone who may have crashed
and will need to repeat lap one to up from runway before turning
them on depending on racers positions)

COLLISIONS WILL STAY ON UNTIL:

The lead racer is past the shore batteries coming in to finish
lap 7 which is the lap everyone will rearm after

Rearming after lap 7 is mandatory for every racer

COLLISIONS WILL BE OFF UNTIL:

The last racer has rearmed
after lap 7
(CM has the choice to wait for anyone who may be lapped to get
there rearm in before collisions get turned back on depending on racers
positions)

When collisions are turned off and then back on it will be announced
both in the text buffer and in VOX 200


Remember for an Enduro race it is all about the finish. Collisions play a
strong part on very possibly slowing you down by throttling back to avoid
a collision in mid air, through a hanger or gaining altitude to avoid
another racer.

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