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SASFRAS The Great Pumkin Grande Prix

SASFRAS

Sunday, Oct 10th's race course will be in Knight'sTerritory on  Germany's 
terrain! Right smack in the middle of the spooky Frankfurt(A49) !

The plane will be the RV-8 with fuel set to .5 .
(type  '  .plane 89  '  in the hangar, then goto
tower, then back to hangar & it should be there!)

Racing Radio Frequency shall be 131

Parade laps will start around 6pm EST. The brackets
will be set by 6:45pm EST. Starting promptly at 7pm 
EST.

Designed by Skullz22,

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Competitors will be randomly paired up & bracketed before the 
race begins by Watchman.

Each pair will be racing against each other and the 
winner of that bracket will be determined by the 
quickest time. The winner of each bracket will advance
to the next bracket.

The event time keeper(the Watchman) will call each 
racer onto the course by saying "Racer (name), you are
cleared to enter the SASFRAS Course,Good Luck!", at 
which time the racer will fly to the starting gate.

Time will start when the racer has passed through the 
starting gate. Also the racer must turn smoke on & 
announce "Smoke on" as they are entering the course. 
Failure to do either of these will result in a time
penalty for each violation.
 
The racer will navigate the course as quickly and 
correctly to have their time ended at the Finish gate.
Smoke being turned off, followed by the announcement 
of "smoke off" will symbolize the successfull 
completion of the course at the finnish gate.

Each racer's time will be computed immediately after 
the completed run and announced by the Watchman.

The second competitor, of the pair, will be called 
onto the course in the same manner as the first.


alt
The Great Pumkin Grande Prix

 
1.   All pilots will take off & assemble to the SW. Once in the holding area, each racer will be called to the 
starting gate, which will be the SE pair of hangars. These will not be on fire, but an altitude restriction will be 
a reasonable height BETWEEN these hangars. Our pilot must turn smoke on & announce "Smoke on". This will 
start the clock running.
 
2.   Once thru the Starting gate, the racer will proceed to the 1st pumkin marker. Our fearless racer 
needs to perform a right360 degree turn around the flaming ammo bunker to the E.
 
3.   Proceed to the gate to the NE where the racer must perform a thursting knife-edge manuever through the gate
formed by the bomber hangar & vehicle hangar.
 
4.   The next pumkin marker is the ammo bunker immediately NE of the hangars. Stay left & execute 
another 360 degree turn to the right.
 
5.   Keepin to the right of the fuel depot, that is our next pumkin marker, the racer need to expertly perform a
left 360 degree turn to set up for more pumkin markers.

6.   Pumkin marker #5 will be farthest fuel depot to the NW and will require the racer to make a right 360 degree
turn.

7.   For the 6th and final pumkin marker, it will take a nerves of steel kinda pilot  to accomplish yet one more 360
degree turn to the left.

8.   Just when you thought is was safe to leave the course,,,*insert Jaws theme*, you have arrived at the 
,,*dun-dun-da*,, turn-around point. This fuel depot to the SW will be where the master of all aerobatic feats
(that's you) will stay to the left and flat turn to the right to,,,,*dun-dun-daaaaaa*,,,,run the course in re-
verse.       Muwahahahahahaha! 
 
6.   At the finish gate, our brave pilot must turn off the smoke & announce smoke off. This action will stop 
the clock.
 
7.   After penalties have been added in, the pilot that was on the course will be told their time.
 
 
Track notes:  Objects to be destroyed
               AMB000
               BMH000
               VHH000
               AMB001
               FTH000
               FUB000
               FUB001
               FTH002
               FUB002

              set down times for hangars &
              bunkers for 60,000 mins
               



Notes:
The 'Watchman'  has final say over the time of each
racer. Lag will not be considered in the final 
assessment of overall time announcements

A knife-edge manuever is accomplish by flying with the
wings perpindicular to the ground while in forward 
motion. As a reference, level flight is when the wings
are parralel to the ground in forward motion.



Penalties:

2 seconds for not turning smoke on
2 seconds for not announcing "Smoke on"
2 seconds for missing an obstacle
2 seconds for breaking altitude restrictions
2 seconds for high-sticking
2 seconds for not turning smoke off
2 seconds for not announcing "Smoke off"

Disqualification:

Crashing once will be at the mercy of your fellow 
racers to decide if you can proceed :)

Crashing twice will disqualify a racer for that heat.

5 minutes or more on the course will disqualify a 
racer for that heat.

Entering course without knowledge or permission of the
watchman will disqualify the racer for the duration of 
the race.


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