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Rest and Relaxation

Rest and Relaxation

 

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Artist Credit: BlkKnit Screenshot
Imperial Japanese forces are being pushed. The destruction of Allied bases on and around Guadalcanal has become a prime objective of Japanese Air attacks. Marine squadrons at Henderson Field, on respite from carrier duty must provide the main defenses against these attacks.

Arena
SEA

Country Percentages
Allies 50%
Axis 50%

  Allies Axis
Units: F4F-4
F4U-1
P40E
P38G
F6F-5(enabled for last 45 minutes only)
KI67(formations / disabled after 45 minutes)
D3A(disabled after 60 minutes)
Ki-61-I-KAIc
A6m5b
N1K2J(enabled for last 45 minutes only)
Orders: Defend A1 & A41 (Henderson Field) Attack A1 & A41
Valid targets are FH's, BH's, VH's,and all strat items only.
Gun emplacements will not be scored.
*Bombers must attempt to reach target within first 45 minutes of the frame
Restrictions:

- F6F-5 cannot roll until the 45 minute mark and only from A35.
- F4F-4 slots will be approx. 30% of Allied total players at start.

- F4U-1 slots will be approx. 30% of Allied total players at start.

- P40E slots will be approx. 20% of Allied total players at start.

- P38G slots will be approx. 20% of Allied total players at start.

- Each player has 4 lives available, bomber drones count toward total lives.

- N1K2-J cannot roll until the 45 minute mark
- Ki67's available only for first 45 minutes.
- D3A's available only for first 60 minutes.
- KI67 slots will be approx. 40% of Axis total players at start.
- KI61 slots will be approx. 30% of Axis total players at start.
- A6M5b slots will be approx. 30% of Axis total players at start.
- Each player has 4 lives available, bomber drones count toward total lives.


 

Frame 1 Strategic Map

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Frame 2 Strategic Map

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Frame 3 Strategic Map

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 Victory Conditions
Roles:
Bomber - Bombers will be tasked with the destruction of an enemy target, whether it be a strat item or a field.
Bomber mission success will be scored based on a percantage of of destruction.
under 30% destruction will result in a mission failure
31 to 50% destruction will result in a draw
51 to 70% destruction will result in a minor success
71 to 90% destruction will result in a major success
91 to 100% destruction will result in a supreme success
BONUS: for each enemy aircraft destroyed add .5 %

Escort - Escort will be tasked with the survival and protection of the bombers.
Escort mission success will be scored based on the percentage of bombers that survive.
under 30% bomber survival will result in a mission failure
31 to 50% bomber survival will result in a draw
51 to 70% bomber survival will result in a minor success
71 to 90% bomber survival will result in a major success
91 to 100% bomber survival will result in a supreme success
BONUS: for each enemy aircraft destroyed add .5 %

Interceptor - Interceptors will be tasked with the destruction of the bombers.
Interceptor mission success will be scored based on the percentage of bombers destroyed.
under 30% bombers destroyed will result in a mission failure
31 to 50% bombers destroyed will result in a draw
51 to 70% bombers destroyed will result in a minor success
71 to 90% bombers destroyed will result in a major success
91 to 100% bombers destroyed will result in a supreme success
BONUS: for each enemy ESCORT aircraft destroyed add .5 %

Percentages will be applied to each item as a percentage of 100% based on total ord required for destruction.

Aircraft not landed at frames end will be counted as lost.

Arena Settings
- Death Max Count 4
- Terrain Slot2
- Fuelburn 1.0
- Icons short
- Ack .4
- Fighter and Bomber warning range 42,000 (about 8 miles)
- Tower range set to 42,000 (for display only to match the above setting)
- Radar off for Allied and Axis, on for third country ground control interceptor
- Clouds / visibility 12 miles
- Friendly collisions off
- Enemy collisions on
- Kill shooter off
- Winds will vary
- Time: launch on game clock at 07:00, multiplier of 1.

Designer Notes
Players have 4 lives in 90 minutes. Ideally all pilots should join missions. In the future if CM?s are given a ?mission only? tool players will have to join missions to participate in the frame.
Points are totaled after each frame and after 3 frames the Allied or Axis winner will be announced.
Top fighter and bomber pilots will be noted in the future on a Close Escort awards page.

CM Notes
- The Setup CM may serve as 3rd country radar operator if no players are available or willing. It is NOT required that the CM do so.
- Winds should be from 0 to 20 mph above 10k in any random direction (set up CM may choose one)
- Missions should not include waypoints, alt or speed. The flight leaders will determine these things as they see fit.
- Loadouts may be altered once per flight, fuel to remain at 100%. Multiple change requests need not be complied with. They should know what they want before asking.

Design By
BlkKnit

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