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The Battle of Okinawa

Introduction

The Pacific War was nearing its close. The Japanese were now being defeated on every front and rapidly falling back to
the Japanese home islands. The IJF's last stand to avert the inevitable invasion of the home island of Japan was Okinawa.
The Japanese would put every available man and boy into the battle to buy time before the final invasion.


The Japanese were opposed by the formidable US Industrial juggernaut, the United States Navy Pacific Fleet Task Force 50.
By itself, the US Fleet was composed of 7 fleet carriers, 6 light carriers, 18 escort carriers, 8 fast battleships, 10 old battleships,
14 heavy cruisers, 17 light cruisers, 132 destroyers, and 45 destroyer escorts. The number of aircraft available for operations to
the fleet was between 500 and 1,100 offensive aircraft. The Americans had the capability of sending out 175 aircraft to one
objective.

But as had been throughout the war, the Japanese would not go quietly into the night in defeat. The Japanese Divine Wind
would save Japan as it did against the Mongols and Kublai Khan in 1274. The volunteer pilots of the two Typhoons would
destroy the spirit of the Americans and send them into retreat for their lives. Whereas the Kamikazes did not avert the fall
of Japan, they did account for a list of 147 ships damaged, destroyed, or sunk, including the deaths of 4582 combatant sailors.
The effort was admirable, but it was also too late.

Join the FSO community for the fast-paced, hard-hitting battle of agony and defeat in the Battle of Okinawa.

Side Split 

50/50

Plane Set

 BoOH1

 

BoOH2

Ordnance Table

BoOH3

Map

Victory Conditions

This is an objectives-based event. Objectives will be established for each side to complete. 

The side that completes the most objectives between the first and second hour will win the frame.

The result of both sides completing all of the assigned objectives will be a draw between the sides.


Special Event Rules

  • This is a multi-life event. Pilots may re-plane in 2nd-hour aircraft once they become available in the hangar.
  • Ordnance for each aircraft will be set by the setup CM in the hangar.
  • All targeted objects will retain their normal MA destruction weight.
  • The attackers will have T+45 to make their initial attack.
  • Fighters are allowed to attack ground targets.
  • Second-hour targets may not be attacked in the first hour.
  • The bomber alt cap will be 14K.
  • The fighter alt cap will be 20k.
  • Destroyed targets are down for the remainder of the frame.
  • All CiCs are required to comply with the stated number of aircraft allocations per frame.

Arena Settings

Terrain map: Okinawa

Fuel burn rate: 1.0

Anti-aircraft gun strength: 0.3

Bombsight calibration: AUTOMATIC (MA standard)

Icons: 3.0K yards (9,000 feet)

Sector Radar ("bar dar"): OFF

Dot Radar: OFF

Fighter and Bomber warning range: 105,600 feet (20 miles)

Tower range set to 79,200 feet (for display only, to match the above setting)

Haze range: 12 miles

Friendlycollisions: OFF

Enemy collisions: ON

Kill shooter: OFF

Stall Limiter: Set ON (Players may disable)

Weather:

Light5kmed15k.awa

Strong UP winds at 20k. +> 100 Mph 

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